this post was submitted on 06 Oct 2023
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This is how I thought everyone felt about Cyberpunk 2077, but even on launch it was a pretty sweet Bethesda-game by CDPR.
The entire time I was playing Starfield I was thinking "man, Cyberpunk 2077 was a really good open world RPG after all."
Nothing quite like juxtaposition to make something shine.
Cyberpunk is a great open world RPG once you get past the 2-3 hours of mandatory railroaded story missions. Seriously I don't know how they fucked that part up so badly. It's like they saw the platinum chip storyline from New Vegas and said "You know that's cool, but what if instead of letting the player choose we make them watch a feature length movie about this plot?"
They really need a "start me after Konpeki Plaza" mode with a few thousand €$ and a handful of perk points thrown in.
The story is genuinely good but really drags on after you've seen it once or twice. I have the "skip dialogue" button setup to a macro that spams it like 50 times and a quick button on my mouse to trigger it.
It's all pretty baffling when you realize there are multiple genuinely good and well thought out builds in the game that are effectively mutually exclusive without a way to reset your perks, so you really need to restart the game to see them, but this is my third run through and I can't imagine doing this again any time soon.
I'm sure there will be a mod for it eventually. Right now there are save files for each background that have already done Act 1, which is probably what I'll use for future playthroughs.