this post was submitted on 03 Oct 2023
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.gltf/.glb for models. It's way less of a headache than .obj and .dae, while also being way more feature rich than either.
Either that or .blend, because some things other than blender already support it and it'd make my life so much easier.
USD is basically this, and is supported everywhere, give it a look!
USD is more for scenes than models. It's meant primarily for stuff like 3dsmax and blender, and is far more complex than gltf.
It's also not really supported everywhere. Pretty much every game engine lacks support for USD, while most (except unity for some reason) have at least some gltf support.
USD is also, at least as far as I'm concerned, dead in the water. I have never encountered a single USD file in the wild, though that might just be because I mainly only work in blender and godot.
I'm not against USD, and I'd love to see it get some more love, but it serves a different purpose than gltf.
Right, haha, I forgot about those! Sorry, I was only really thinking of different modeling software.