this post was submitted on 04 Oct 2023
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What would it mean to take a traditional, linear story and adapt it to your gaming table?

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[–] Susaga@ttrpg.network 4 points 1 year ago* (last edited 1 year ago) (11 children)

You didn't read the article, did you?

  • It is possible, and he explained how in only 3 steps.
  • He does not want the storyline intact. He recommends the opposite.
  • He adapts to get a scenario, not a script. The finish line is the objective. The route doesn't matter.
  • He referenced adapting Lord of the Rings in a previous article and linked to it, so you picked a bad example.

Everything else you said was just irrelevant.

[–] sammytheman666@ttrpg.network -1 points 1 year ago (5 children)

Yup. Never noticed the article, only saw the single line he bothered to post on this website.

But please, if it's only 3 steps, tell me then. Should be easy. How do I take Lord of the rings and make a campaign out of it while following it to a certain extend ? Because I doubt it's possible without intense railroading OR insane luck.

[–] melmi@lemmy.blahaj.zone 4 points 1 year ago (4 children)

It's an interesting article, you should read it. You're thinking of too direct a translation. The idea is that you strip out all of the events, and just adapt the scenario. For Lord of the Rings, the important part is that the One Ring exists, and it needs to be taken to Mt. Doom to be destroyed. Everything in between there is a complete sandbox.

You can then pull in lots of characters and places from the books, but they will almost certainly all show up out of order as your players won't take the same route that they did in the books.

The OP article talks more about the steps to adapt a scenario including a Star Wars example, but here's the LotR one: https://thealexandrian.net/wordpress/47543/roleplaying-games/ask-the-alexandrian-7-classic-quests-are-railroads

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