this post was submitted on 17 Sep 2023
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‘Baldur’s Gate 3’ can be a fantastic experience and a bad game at the same time.

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[–] Vodulas@beehaw.org 43 points 1 year ago (30 children)

I've played through all 3 acts. Obviously in no way have done everything, but I never ran into a situation where your character would get killed for a bad dialogue choice. The "Volo's eye" event referenced is for sure an example of the telegraphed outcome being the opposite of what actually goes down, but I really can't think of another time that happens. Even that choice did not end in death. Some options end in tough fights, and maybe fights above your level, but I was never surprised by them.

Bringing up save scumming is an odd criticism for a CRPG. That has been a long running discussion, but you can choose not to do it if you don't like it. It doesn't mean it is bad game design to include saving whenever you want.

[–] Pseu@beehaw.org 17 points 1 year ago* (last edited 1 year ago) (2 children)

a situation where your character would get killed for a bad dialogue choice.

I think this is a ridiculous thing to criticize too. Dialogue is important in a game like this and it has (sometimes lethal) consequences.

Imagine if this argument were applied to combat. It turns out that it is impossible to beat some encounters by role-playing a loner wizard who refuses to cast spells. Nobody in their right mind would actually believe that is a valid criticism.

[–] MJBrune@beehaw.org 6 points 1 year ago (1 children)

I absolutely agree. It'd be like if in RDR2 the "rob dialogue" was criticized for enacting combat. That said I haven't played BG3 so I can't know exactly what they were talking about or how it feels unfair.

[–] CrateDane@feddit.dk 1 points 1 year ago

There's one point where you can deliberately make out with a brain-eating monster.

There's another where a strict and cruel god-like being demands you hand over something very important to them.

These situations honestly should lead to death if you push it.

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