this post was submitted on 14 Sep 2023
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[–] autotldr@lemmings.world 1 points 1 year ago (15 children)

This is the best summary I could come up with:


Earlier this week, Unity, makers of a video game engine popular among indie developers, announced that it was making changes to its pricing model.

In addition to charging yearly subscription fees, Unity is planning to implement a pay-per-install pricing scheme, charging developers each time a game is installed on a device once that game has met specific download and revenue thresholds.

Indie developers protested in droves, saying the changes would hurt their already small profit margins while also damaging their trust because the policy shifts were announced with little clarity or warning.

Some have threatened to never use Unity again and are encouraging players to pay for but not download their games to avoid incurring the new fees.

There’s also the infamous clip of Riccitiello talking during a shareholder call about charging Battlefield players a dollar to reload their guns.

There will be programs in place to protect against fraud or malicious activity, and games included in charity bundles will not be subject to fees.


The original article contains 403 words, the summary contains 165 words. Saved 59%. I'm a bot and I'm open source!

[–] NoSleep@discuss.tchncs.de 2 points 1 year ago

This leaves out the actual topic of the article, unfortunately.

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