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[-] loki_d20@lemmy.world 17 points 1 year ago

Widely believed? First I've ever heard of it. Do people not short rest or just run through all their resources in the first two rounds of combat?

[-] HardlightCereal@lemmy.world 17 points 1 year ago

Yes, the modern style of play is 1-3 encounters per day with 0-1 short rests. No more dungeons, go nova on every encounter

[-] Hazama@lemmy.world 2 points 1 year ago

Yeah, that's why I've started liking the idea of long rests are a week of rest, with short rests being a single night.

Really makes the resources a lot more precious if you're not getting them back during the same session. So many times of players being like, "whelp, I just burnt five spells, let's long rest"

What I should be doing is if you're long resting in the dungeon is having monsters show up, but I can literally see my players eyes glaze over when it's a random encounter like that.

[-] jjjalljs@ttrpg.network 2 points 1 year ago

I feel like that's going to do weird things to your story pacing, and possibly put your players in an unwind position.

Like maybe they're idiots or unlucky and use a lot of resources, and need a rest. Does the plot allow a full week of the bad guys/natural disaster/whatever to do ita thing unimpeded?

The solution remains kill the adventuring day. It's not how most players actually want to play the game.

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this post was submitted on 17 Aug 2023
137 points (95.4% liked)

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