Minecraft
Welcome to the Minecraft community on Lemmy and Kbin!
The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!
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Minecraft Version: 1.20.x
Address: minecraft.lemmy.world
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Rules:
Rules can be clicked on to be expanded.
1: Treat all users with respect.
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2: Posts must be related to the Minecraft franchise.
This includes the main game, titles like Dungeons, fan art, wiki pages, toys, new feature votes, and similar content.
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Reddit reposts are allowed, but you need to include the tag [Reddit] in the title.
Related communities:
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PC Handhelds: !pchandhelds@lemmy.world
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The world generation was just way more fun back in beta 1.7 Modern minecraft has tons of biomes but they all look samey, old world gen could make weird looking alcoves and floating islands, it was great.
The problem with world gen is that now it makes these massive holes underground that makes strip mining extremely annoying. You either make a bridge across 100+ blocks of dark cave, or round around said cave lighting it up and looking for ore. It's just exhausting and you don't even get coal while you do it.
The new system certainly discourages strip mining, which is bad because it is one of the best ways to relax and also get rewarded in minecraft.
It just makes the underground more tedious since you have to dig around anyways. If you could get around without having to dig and build constantly, and just play it kind of like a dungeon crawler, it might have opened an alternative way to find resources. but it's just more walking around an unlit cave, half filled with water, fighting for uiur life to get what looks like diamond from a distqnce but turns out to be somtbing else once you get there. If there was another level below all the holes that was just blocks and ore, that might let both things exist at the same time.
I'd like more of a mix. So you get your massive cave systems, but not like literally everywhere (it seems)