this post was submitted on 04 Nov 2024
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[–] lath@lemmy.world 65 points 1 week ago* (last edited 1 week ago) (7 children)

Having not played it, I'll stick to using a review I read in the past few days.

To sum it up, the game felt too positive to the reviewer. To them it felt more like a Disney adventure than a grim fantasy world that's invaded by malevolent, torture-happy evil gods. They felt no bite from their choices, from the story or from their companions. Everything felt like it needed to be happy in some way, like the idea of conflict was a far more terrible outcome than being skullfucked by an angry tentacle god lady.

To sum it up even further, the game felt too safe. And so became a bland meal that's easily forgettable.

[–] Maestro@fedia.io 34 points 1 week ago (3 children)

So, the exact opposite of Baldur's Gate 3

[–] imecth@fedia.io 17 points 1 week ago (1 children)

The very first cutscene has a worm crawling into your eye aboard a ship with brain-eating mindflayers, talk about setting the tone.

[–] statler_waldorf@sopuli.xyz 2 points 1 week ago

DAO sets the tone during the harrowing when one Grey Warden candidate dies drinking Darkspawn Blood, then Duncan straight murders the other candidate when he freaks out.

Veilguard just seems saccharine and safe.

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