this post was submitted on 03 Nov 2024
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[–] dependencyinjection@discuss.tchncs.de 41 points 2 days ago (9 children)

That was sad, heartwarming, and inspiring.

I’ve never been into RPGs and didn’t really understand the appeal. I now regret missing out on the communities that these games can seemingly foster. I was more into Minecraft on my own, which allowed me to escape but the loneliness was probably made worse and thus any low mood that followed.

Really glad I went against my initial instinct that I wouldn’t enjoy this programme as it was really well made.

[–] thatKamGuy@sh.itjust.works 30 points 2 days ago (7 children)

As someone who was lucky enough to get to experience those first ~6 years; it truly was lightning in a bottle.

20 years on, I am still friends with a number of those I met in WOW - and an in contact with a few more beyond that!

Unfortunately, it does feel like that sense of community those early years fostered are long gone, save perhaps a blip when Classic first launched.

Who knows when the next game will come along, which will be able to foster such relationships.

[–] dependencyinjection@discuss.tchncs.de 4 points 2 days ago (4 children)

Thanks for sharing your experience in this world.

Do you have any idea what changed over that time to make the game evolve to lose that sense of community?

Is it a numbers thing in that it got so large it became more difficult to build longstanding communities? Or something else.

I’m just very interested in this now.

[–] switchboard_pete@fedia.io 7 points 2 days ago (1 children)

video

can't answer for wow but i imagine the change is similar for runescape, where

  • people engage with the game more efficiently than before, which slurps the fun out
  • people have jobs now, so they don't have as much free time to play games
[–] frank@sopuli.xyz 2 points 2 days ago

I was hoping that'd be a Dan video. He has another one about how it's Rude to Suck at Warcraft, which I found enlightening on how things have changed in WoW

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