this post was submitted on 04 Aug 2023
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[–] Narrrz@kbin.social 6 points 1 year ago (15 children)

I'm curious: would people prefer a single upfront cost on a game, in-game purchases, or for the game to be free but you need to support the developer through voluntary donations (which carry no reward)?

[–] Katana314@lemmy.world 6 points 1 year ago (4 children)

Most people would prefer the third option - and would be very, very quiet in online discussions as to why.

[–] egenes@mastodon.social 2 points 1 year ago (1 children)

@Katana314 @Narrrz i do games as an hobby and using the last one.

[–] Katana314@lemmy.world 2 points 1 year ago (1 children)

I've made some very small games as a hobby for game jams, but the main reason I'm not charging for them is that I know they wouldn't be worth any tangible amount of money regardless.

If they contained, say, hours of voice acting, a wholly unique gameplay concept, and visuals that took hundreds of thousands of man-hours, then for its business model I'd suddenly be more doubtful of that "donate if you enjoy" model.

[–] egenes@mastodon.social 1 points 1 year ago

@Katana314 i dont do jams and started only in December. But have around 1k hours in 2 games 😅

But im gonna make the 3rd one (something alot bigger) for donor's only during early access.

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