this post was submitted on 07 Sep 2024
124 points (97.7% liked)
Gaming
2450 readers
260 users here now
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
founded 1 year ago
MODERATORS
Like it or not, one way or another, AI is going to keep playing a larger roll in the games industry. I don't think we will ever have anything worthwhile that will generate whole games like he is saying but it's still going to be used to generate content.
It's already taking over chat moderation in a lot of larger games.
I mean... We had Daggerfall and Minecraft with procedural generation under the hood, and many others, for a very long time. Why we'd need a model that 'learns'?
I ask about in-game applications, not the use of LLMs in production.
There are a small handful of good use. Content moderation and automatic translation of voice chat is an example.
Mostly though i think it will be AI used to generate content for the game, not during the game.