this post was submitted on 03 Sep 2024
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I don't know why people are saying this is a well written article - the author seems to be bewildered that a game that looks good is bad.
It's really not that complicated. At the end of the day it's a game and gameplay is the single most important feature.
Just look at Breath of the Wild: it doesn't look particularly amazing, and it runs like shit on the only hardware it's available on.
But it's the great gameplay that keeps people coming back for more.
What they’re confused about is how it was deemed necessary to spend all that time and money on making a game look that good but not to do the same for the gameplay. It’s insane that they can make a world with such immense detail that most people probably won’t even see but don’t value the effort that would make it play well, something that everyone notices. It’s in the title, it’s about the dissonance.
You’re agreeing with the author of the article. They even point out pretty much exactly what you said when they said “How can someone look at this, this majesty, and say, “Hmmm, seven out of ten?” And then a guard sees me through a solid hillside and ruins fifteen minutes of painstaking stealth, and I wonder how it can be on sale at all.”
Confused? This has been an ongoing thing for the past 20 years. Ever since the corporate types deduced that a solid ip with pretty graphics got enough people to buy the game to recoup the cost. Sometimes not even the solid ip was needed if the cinematic was good enough.