Warframe
dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.
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Warframe progression is a bit of a mess in my opinion, and really could use content gates to block off certain sections of the game until some minimum amount of progression is made before moving on.
*Make sure you are modding your weapons for the correct damage type. Archons are weakest to Radiation.
It seems like you don't even have access to Arbitrations yet which give you access to certain mods that make significant changes to how much damage your weapons can do as well as mods that help with your warframe's survivability. From Arbitrations, your priority would be to farm Adaptation for survivability or farm Vitus Essence to buy Rolling Guard (if you prefer Shield Gating, I personally don't find it a fun way to play but everyone is different) from the Arbitration Shop. (NPC can be found at the entrance of the Arbiters of Hexis area of a relay). The Mods you need to farm Vitus Essence for would be Galvanized Chamber (split chamber may be slightly better for certain bosses like Eidolons) and Galvanized Shot which is the mod that will give you the largest increase in damage if you're able to inflict some status effects on enemies. Just remember to prioritize your preferred weapon's equivalents, Galvanized Mods are broken up into Rifle, Shotgun, and Pistol, don't waste Essence on the Shotgun mods if you do not plan on using a Shotgun. Mods like Galvanized Scope/crosshairs I would rate as very low priority.
Next you can try either some Steel Path content with the Daily Incursions, or work on finding a weapon that is suitable for fighting lvl 150 enemies. I would recommend a Kuva Hek for this because Archons because of how strong it is and how it interacts with Damage Attenuation. Many hits in one shot are better than one large hit from a sniper. Also avoid using the Perigale for bosses if you are a client. Although its gimmick looks like it would be great for bosses, it does not function correctly if you are playing as a client and will run out of ammo extremely fast.
For a good general purpose frame, Wisp kind of a "jack of all trades" frame. Health and Haste motes are great for support, and Breach Surge if you need some crowd control and some extra damage. Shock motes are not always the best, and may even be a hinderance in Defense missions, or to Harrows trying to get their buffs. Unless I see an objective taking significant amounts of damage (or if I need a little more survivability) I tend to avoid placing down shock motes. Wisp Prime is coming out soon, you're better off waiting for her release and farming her then, than you are building a base Wisp from scratch. (You can ignore the Arcanes I have on my Wisp build, energize is nice but not mandatory for anything, and Pistoleer is entirely useless for Archons)
Other notable weapons would be the Felarx and Laetum from the Zaramin.
Usually the most dangerous things in an Archon fight are the enemies, not the boss; especially the Sentients when they start doing their "disco ball" attack. If you can't kill them quickly find something to block Line of Sight between you and the attack until its finished.
Thanks! Actually my forma'd Fulmin has 2 Galvanized mods (the multishot and crit one I think) so I was really surprised by my lack of damage on Archon hunts.
It seems like I need to focus on some defensive mods like you and another player suggested, I don't know what shield gating is nor rolling guard so I'll do some research on these two, also Kuva Hek is a most I think so it's time for me to go after it.
Thansk for the Wisp build, I'll definitely use it and I will get her Prime asap too, I just started using her so it's good to have some idea on how to play her.
Lastly I have no idea what a "client" is, honestly is the first time I see this term lol.
Warframe uses Peer to Peer networking for lobbies, where one player is the host (in the upper right, you will see the number "1" next to their name). Everyone else in the lobby would be called clients and they are all connected to each other through the Host. A side effect of this is that Hosts tend to experience fewer bugs, and the game sometimes runs better for them than for clients (the game feels more responsive as a host to me even for certain things like transference which is supposed to work client side now) .
*One last thing about hosts in endless missions like defense. In the end of rotation screen the Host's avatar will have a small crown identifying them (it may be a little hard to see). You can also hover your cursor over everyone in that screen and a box will show up if you are hovering the Host.
Most of the time, if there is a host migration, the next person to host is number "2", on rare occasions it will pick someone else and I'm honestly not sure why. After a migration numbers are reassigned by who has been in the lobby the longest, reflecting the order of future host migrations.
Ooohh damn thanks, I didn't know we could see who is the host by looking at those numbers lol, this will make Circuit grind a lot easier now cuz I usually left as soon as someone else did by fear of getting a host changing (forgot the name).
As nice as fulmin is, its gated by ammo and is only a MR 8 or so weapon. Maybe the prime version will be stronger, but there are tons of weapon options at MR17 that will do 3-4X the damage.