The Legend of Zelda

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A community for everything related to The Legend of Zelda franchise!

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I'm not going to deny that they are good games, they definitely are. However, there are some design choices made with BOTW and TOTK that really make me separate them from the rest of the series.

The item degradation, the voice acting, the open worldness, all these things aren't what I want from a Zelda, and because of that, I doubt I'll ever replay those games again. Again, not bad games at all, and if anyone said they were their favorite games, I'd totally understand that.

But does anyone else wish that we would get a more traditional Zelda game again?

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@zelda How have I put so much time into this game, and I'm only now realizing Sidon is wearing a whistle like a lifeguard?

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Both fire and ice enemies can be one-shot by using an attack of the opposit element (even throwing an elemental fruit will work). Is there a similar trick to defeat electric enemies? I feel like they are the most dangerous since there is no easy way to defeat them and they have a very large attack range near bodies of water or during rain.

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Yahaha! (i.imgur.com)
submitted 1 year ago by ROldford@lemm.ee to c/zelda@lemmy.ml
 
 

Found it walking back from work (at University of British Columbia) today!

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submitted 1 year ago* (last edited 1 year ago) by WaterBottleOnAShelf@lemmy.nz to c/zelda@lemmy.ml
 
 

Is this possible at all without cheesing it with zonai devices? It feels like there's no feasible way to work out which direction to go the cloud is just so thick.

Edit - thanks for all the replies everyone. I realise now that I did not have my lemmy app set to notify me when those happened. Whoops.

Double whoops. I pained my way through the Isles by pretty much skipping huge parts with a balloon slash fan slash tons of bright bloom seeds. Found a shrine and activated a quest related to the spirit sage. Did all that and realise I definitely shouldn't have been there yet... But hey ho. Guess it's time for me to go talk to Purah sppn and advance the story naturally.

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submitted 1 year ago* (last edited 1 year ago) by ilovecheese@lemmy.world to c/zelda@lemmy.ml
 
 

It took a while!

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cross-posted from: https://lemmy.world/post/1201364

Origianl artist: https://thelongshorts.tumblr.com/

Original source: https://thelongshorts.tumblr.com/post/164419100113/oooop-i-actually-did-another-odd-crossover


It's actually "derring-do" but I'm not going to edit another artist's work even if it's "just" a typo.

The comic is a reference to this scene from The Incredibles: https://www.youtube.com/watch?v=x2qRDMHbXaM

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I just discovered this... If you drop a weapon with a rock attached and move it into position, it will count towards a Korok's rock ring.

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I'm thinking like the electro turbine from the Gemimik shrine, or the unbreakable 'U' shaped block from the right leg depot?

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He got so dizzy he phased out.

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It's not particularly effective, but it sure is satisfying!

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I was just making sure this piece would fit and thinking about how to build the support when I let go and gravity stopped working. Just before this, the horizontal piece was connected to those two upright pieces. I wish I had tried to see if the sign was actually being supported, but I foolishly grabbed the piece. :(

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First of all, apologies if this doesn't fit this community.

See the link below for Calamity Sans (not owned or created by me), a font which aimed to recreate the UI font used in BotW.

Calamity Sans

I used to rely on a link in a Reddit thread for this font, but it seems the user deleted their comments as part of the recent protests. The only other source is a link to a Google Drive which requires permission to access and doesn't seem to be accessible for some time now.

I hope people can find this via Google if they need it!

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(This was posted by /u/AtomicSlumber on a site I refuse to link to; copying here since the info is really good.)

How fuse durability actually works

After hours of extensive testing and research, I think I finally understand how weapon durability in TOTK actually works.

We all know how fuse damage works, it’s simple addition. However, durability is a different matter.

For all weapons, fusing for the very first time will grant “bonus” durability. Subsequent fusions will not do anything to increase or decrease this bonus. The bonus durability is used before the weapon’s durability.

If you remove the fuse (or it breaks off on its own), the bonus will not be active anymore and the base weapon’s durability will be depleted instead.

However, if you re-fuse on that weapon again, then the bonus will continue where it left off (if there is any left). So long as the weapon is fused, the bonus will be active.

By default, fused weapons get +25 bonus durability. (For reference, 1 durability = 1 hit)

There are exceptions to this rule; like Tree Branches only receiving +10 instead of +25 bonus durability.

Here is a list of all the exceptions (along with their base durability).

+10:

  • Tree Branch (4)
  • Torch (8)
  • Soup Ladle (5)
  • Boat Oar (8)
  • Farming Hoe (6)
  • Farmers Pitchfork (12)
  • Wooden Mop (8)
  • Fishing Harpoon (12)
  • Forest Dweller’s Sword
  • Forest Dweller’s Spear (35*)
  • Rusty Broadsword (6)
  • Rusty Claymore (8)
  • Rusty Halberd (12)
  • Royal Guard’s Sword (10, 12*)
  • Royal Guard’s Claymore (11, 12*)
  • Royal Guard’s Spear (14, 15*)
  • Gloom Sword (15)
  • Gloom Club (14)
  • Gloom Spear (16)

+5:

  • Gerudo Scimitar (10, 14*)
  • Gerudo Claymore (10, 14*)
  • Gerudo Spear (15, 20*)
  • Scimitar of the Seven (60)

+3:

  • Bokoblin Arm (5)
  • Lizalfos Arm (5)
  • Moblin Arm (5)

Degraded weapons (without the shiny icon ✨*) affect its damage and durability, but not bonus durability. They have the same bonus durability as their nondegraded counterpart.

(Surprisingly, only the shiny Forest Dweller’s Spear is +10, while the degraded version (24) is +25. Also both Forest Dweller’s Swords (17, 27*) are also actually still +25)

There are two types of fusions. Fusions with materials and fusions with other weapons.

Fusion between a weapon and a weapon will still deplete the durabilities of both weapons, but only activate the bonus durability of the base weapon.

This means that it is possible for the end of the fused weapon to break off naturally, and leave you with the base weapon. But if the base weapon breaks before the end weapon, then both weapons will be broken, regardless of how “fresh” the end weapon is.

However, fusions with materials will never break off by default. The only exceptions to this are materials that are destroyed immediately after 1 hit.

Material Exceptions:

  • Brightbloom Seed
  • Giant Brightbloom Seed
  • Bomb Flower
  • Puff Shroom
  • Muddle Bud
  • Fire Fruit
  • Ice Fruit
  • Shock Fruit
  • Splash Fruit
  • Dazzle Fruit
  • Chuchu Jelly
  • Red Chuchu Jelly
  • Yellow Chuchu Jelly
  • White Chuchu Jelly
  • Gibdo Bone
  • King’s Scale
  • Bird Egg
  • Fresh Milk
  • Goron Spice
  • Monster Extract
  • Oil Jar
  • Ancient Blade*

*Interestingly with the Ancient Blade, it won’t break off until it actually hits an enemy (usually one-shotting them along with their loot)

Every successful hit reduces the weapon's durability by 1, whether you hit an enemy, a blocked shielded hit, or the environment. It is possible to hit multiple things in one swing. A common example is jump attacking an enemy; reducing 1 for hitting the enemy, and reducing 1 for hitting the ground.

However, not everything you hit will reduce your durability. Sometimes, depending on what is being done, the weapon won't lose durability.

Some actions that don't reduce durability:

  • Hits that are non-reactive or have a small shine instead of the usual hit effect like...

    • Hitting Zonai devices or shrine switches
    • Hitting a tree or rock with a weapon that can't damage it (Sticks, Bones, Spears, etc...)
    • Hitting Villagers or Koroks :C
  • Hitting walls without collision (its like hitting air)

  • Cutting grass, small bushes, tree saplings, or other seemingly massless objects

  • Temporarily lighting your wooden weapon on fire (it will instantly break eventually, except torches)

  • Swinging a melee elemental weapon without hitting anything like...

    • Windy weapons; like Rito weapons or weapons fused to a Korok-Frond or flat board
    • Weapons fused to Lizalfos Horns; Dragon Horns, Fangs, Scales, Claws, and Shard Spikes
    • Weapons fused to Gleeok Horns (which apparently have no elemental cooldown)
  • Hitting a Lynel while riding its back

  • Successful shield parries

  • Shield surfing on snow, sand, or rails (yes it's real)

I’ve also come up with some examples below to help you better understand how all this fusion really works. (Numbers in parenthesis = base durability + bonus durability[attached weapon’s durability])

Example #1: No fusion

  1. Tree Branch (4)
  2. 4 hits, weapon breaks

Weapon lasted 4 hits.

Example #2: Early Material Fusion (Recommended)

  1. Wooden Stick (12)
  2. Rock is fused to Wooden Stick (12 + 25)

37 hits, weapon breaks

Weapon lasted 37 hits.

Example #3: Late Material Fusion

  1. Wooden Stick (12)
  2. 11 hits (1)
  3. Rock is fused to Wooden Stick (1 + 25)
  4. 26 hits, weapon breaks

Weapon lasted 37 hits.

Example #3.5: Weak Material Fusion (+10 instead of +25)

  1. Tree Branch (4)
  2. Rock is fused to Tree Branch (4 + 10)
  3. 14 hits, weapon breaks

Weapon lasted 14 hits.

Example #4: Multiple Material Fusion

  1. Wooden Stick (12)
  2. Rock is fused to Wooden Stick (12 + 25)
  3. 8 hits (12 + 17)
  4. Rock is removed (12)
  5. 4 hits (8)
  6. Boulder is fused to Wooden Stick (8 + 17)
  7. 18 hits (7)
  8. Boulder is removed (7)
  9. Rock is fused to Wooden Stick (7)
  10. 7 hits, weapon breaks

Weapon lasted 37 hits.

Example #5: 1-Time Material Fusion

  1. Wooden Stick (12)
  2. Fire Fruit is fused to Wooden Stick (12 + 25[1])
  3. 1 hit, Fire Fruit breaks off (12)
  4. 12 hits, weapon breaks

Weapon lasted 13 hits.

Example #6: Continuous 1-Time Material Fusions

  1. Wooden Stick (12)
  2. Fire Fruit is fused to Wooden Stick (12 + 25[1])
  3. 1 hit, Fire Fruit breaks off (12)
  4. Another Fire Fruit is fused (12 + 24[1])
  5. 1 hit, Fire Fruit breaks off (12)
  6. Repeat steps 4 and 5; 34 times (1)
  7. Another Fire Fruit is fused (1 + 0[1])

1 hit, weapon breaks

Weapon lasted 37 hits.

Example #7: Weapon Fusion

  1. Wooden Stick (12)
  2. Tree Branch (4) is fused to Wooden Stick (12 + 25[4])
  3. 4 hits, end breaks off (12)
  4. 12 hits, weapon breaks

Weapon lasted 16 hits.

Example #8: Inefficient Weapon Fusion

  1. Tree Branch (4)
  2. Wooden Stick (12) is fused to Tree Branch (4 + 10[12])
  3. 12 hits, end breaks off (2)
  4. hits, weapon breaks

Weapon lasted 14 hits.

Example #9: Detrimental Weapon Fusion

  1. Tree Branch (4)
  2. Long Stick (18) is fused to Tree Branch (4 + 10[18])
  3. 14 hits, both weapons break

Weapon lasted 14 hits.

Example #10: Weapon Fusion Edge Case

  1. Tree Branch (4)
  2. Thick Stick (14) is fused to Wooden Stick (4 + 10[14])
  3. 14 hits, both weapons break

Weapon lasted 14 hits.

Example #11: Weapon “Repairing”

  1. Wooden Stick (12)
  2. 9 hits (3)
  3. Tree Branch (4) is fused to Wooden Stick (3 + 25[4])
  4. 4 hits, end breaks off (3)
  5. Damaged Thick Stick (4) is fused to Wooden Stick (3 + 21[4])
  6. 4 hits, end breaks off (3)
  7. Long Stick (18) is fused to Wooden Stick (3 + 17[18])
  8. 18 hits, end breaks off (2)
  9. Rock is fused to Wooden Stick (2)
  10. 2 hits, weapon breaks

Weapon lasted 37 hits.

Example #12: Weapon Swapping

  1. Wooden Stick (12)
  2. 9 hits (3)
  3. Tree Branch (4) is fused to Wooden Stick (3 + 25[4])
  4. 4 hits, end breaks off (3)
  5. Damaged Thick Stick (4) is fused to Wooden Stick (3 + 21[4])
  6. 4 hits, end breaks off (3)
  7. Wooden Stick (3) is fused to Long Stick (18 + 25[3])
  8. 3 hits, end breaks off (18)
  9. Rock is fused to Long Stick (18 + 22)
  10. 40 hits, weapon breaks
  11. Weapons lasted 60 hits.

Hopefully this info will help you maintain your weapons' durability more efficiently throughout your adventure.

(Also included below is a link to a very helpful datasheet of all the items in TOTK, including weapon damage, durability, and much much more)

https://docs.google.com/spreadsheets/d/18pNtDx3z-8CwGJRmlW574xbQ6VphQOkvpZhClpOEVDA

TLDR;

  • All fusions give a one-time "bonus" durability (usually +25) that is only active when the weapon is fused.
  • Fusions with "nonfragile" materials are always just as or better than fusions with other weapons.
  • All weapons are eventually doomed to die (except the Master Sword)

The only way to truly repair a weapon is with Rock Octorocks (Pelison's Break-A-Part Shop doesn't repair)

___``___

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I just got a gloom club and it says something about wearing down twh weilder. What does that mean?

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submitted 1 year ago* (last edited 1 year ago) by Bicyclejohn@lemmy.ml to c/zelda@lemmy.ml
 
 

I've hit a point where all the weapons I have have too low damage. I need to find better base parts. Decayed royal weapons are no longer as good as they used to.

Where can I get a good base weapon that is not the biggoron sword?

For the record, I know royal guard has good damage but I need something that lasts more than 3 hits

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