RetroArch

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This community is unofficial. Let me know if a developer of RetroArch wishes to have a Lemmy community.

RetroArch is a frontend for emulators, game engines and media players.

It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. Settings are also unified so configuration is done once and for all.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, machine translation, blind accessibility features, achievements, and more!

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1
 
 

So, some of the games I try fail to work. The result is it saying there is no lua to load and gives a gray screen, just wondering if this is a core or ROM issue. The game in question is Trial of the sorceror.

Device in question is a stock ambernic sp in case that changes anything

2
 
 

Hello,

I am trying to run Win98 games using Retroarch 1.19.1 on Android 14. I am trying to play either Restaurant Empire or Roller Coaster Tycoon currently, but am also interested in other games from that time.

I have looked at other sites which recommend using DosBox-Pure. I have also tried the core and SVN versions.

Nothing happens in the core and SVN versions except to say that the file cannot be run in Dos mode. When using Pure, roller coaster tycoon shows a list of exe files, but restaurant empire doesn't register any exe files. If I try to start any of roller coaster tycoon's files it says that it cannot be run in Dos mode.

Other sites said you have to install Win98 SE, which I tried but can't seem to get it to work on Android, even though there are some folks that were able to make it happen. I got it to the screen where it says to continue with setup press enter, but when I press enter on the onscreen keyboard nothing happens (esc does nothing either).

Here are the links where I got the iso files:

I also downloaded the boot disc from the Win98 link (the 7z file) but it says no executable file found.

I am not super knowledgeable about retro gaming so any assistance is helpful. (I have had success with a few games using other cores within Retroarch as well as the Dolphin emulator)

3
 
 

The core's still beta, but lets players play whatever games, PSCX2 nightly, Dolphin, Ryujinx, etc while using RetroArch's shaders and overlays.

To install:

  1. Download the file
  2. Place the core in your cores folder of RetroArch
  3. Modify the partials.txt file for the window you want to use
  4. Then load the .txt file with the WindowCast core

There are more detailed instructions in the readme file of the download.

4
 
 

Invidious

Summary from Kagi:

  • Bomberman Hero is recommended as one of the best hidden gem Nintendo 64 games that more people should play. It has excellent platforming, cute graphics and a great soundtrack.

  • Kirby 64: The Crystal Shards is another recommended game that takes advantage of the N64's hardware strengths with bright, colorful graphics and easy to pick up gameplay that gets challenging.

  • Cube of War is an evolution sim with action platforming that creates a unique and strange experience worth having, even though it was originally a GameCube game.

  • Beetle Adventure Racing and Rush 2 are recommended arcade racing games with multiplayer and collectibles that provide more gameplay than expected.

  • Chameleon Twist is a quirky action platformer where the player inhabits different robot animals to solve puzzles, with fun humor and a great soundtrack.

  • Snowboard Kids is described as basically being Mario Kart on a snowboard and is recommended as another great multiplayer racing option.

  • Perfect Dark is recommended as one of the best first person shooters on the N64 with good controls on Steam Deck and multiplayer fun.

  • Castlevania 64 has flaws but is still worth playing for its charm and spectacular soundtrack, especially for Castlevania fans.

  • Bomberman 64 (Japanese exclusive) is highlighted as a great single player and party multiplayer experience of the classic 2D Bomberman.

  • The video encourages viewers to try games they may have overlooked and to share their own favorite N64 games in the comments.

5
 
 

RetroArch 1.16.0 has just been released. Grab it here.

If you’d like to learn more about upcoming releases, please consult the roadmap.

Changelog

There are more changes than mentioned here, but for the sake of brevity, here is the changes since 1.15.0.

1.16.0

  • 3DS: Update __system_initArgv
  • 3DS: Update SquirrelJME 3DS Core information along with icons.
  • ANDROID: Rewrite input handling to better support AINPUT_SOURCE_STYLUS
  • ANDROID: Prevent the android quick tap mouse click emulation while pressing a button on the on-screen overlay
  • AUDIO: Fast-Forward Audio Resampling
  • AUDIO: Reinit audio on audio sync toggle
  • AUDIO: Count audio samples in stats when rate control is disabled
  • AUDIO/PULSEAUDIO: Support device list for PulseAudio
  • AUDIO/WASAPI: WASAPI Frame Delay fix + cleanups
  • AUDIO/WASAPI/MIDI: Frame Delay correction
  • ARCHIVE/ZIP: Improve ZIP decompression This reduces the amount of memory Retroarch needs to extract a ROM file. It will only need the size of the ROM plus 128KiB to extract the file from the ZIP. Previously it needed as much as twice that amount if the compression ratio was not great. This is useful on memory constrained platforms and has no impact on platforms with plenty of memory. Handles all cases correctly (with and without MMAP, for cores that require fullpath or not, small and big ZIP files).
  • APPLE: Add default keyboard overlay directory to platform_darwin
  • APPLE: Update to MoltenVK 1.2.4
  • APPLE: Don’t include MoltenVK library in Load Core menu list
  • APPLE: Enable AltServer JIT for builds installed by Xcode
  • APPLE: The default pthread stack size on Apple is too small for detect_ps2_game, so increase it
  • CHEEVOS: Upgrade to rcheevos 10.7
  • CHEEVOS: Don’t initialize rcheevos memory unless used
  • CHEEVOS: Add progress tracker widget
  • CHEEVOS: Eliminate leaderboard tracker stutter
  • CHEEVOS: Expand leaderboard visibility settings
  • CHEEVOS: Collapse trackers with same value definition
  • CHEEVOS: prevent frame step when hitting rewind button while paused in hardcore
  • CHEEVOS: disallow video_swap_interval and black_frame_insertion in hardcore
  • CRT/SWITCHRES: Don’t always force core aspect ratio
  • CRT/SWITCHRES: Fix aspect ratio for tate games on a horizontal screen
  • CRT/SWITCHRES: Add PAL threshold option for automatic refresh rate switch
  • CRT/SWITCHRES/KMS: Add KMS modeswitch
  • COMMAND: Make cmd interface more useful for replay information
  • CONFIG: Allow all systems to check for backslashes (Windows) as last slash in path. Improves portable core logic
  • D3D11: Fix memory corruption in d3d11_gfx_init
  • D3D12: Enable blending when drawing the menu
  • D3D12: Move fence signaling out of d3d12_gfx_sync
  • D3D12/LIBRETRO: Add D3D12 HW_render support
  • DOWNLOADS/THUMBNAILS: Prevent directory creation on bogus thumbnail downloads
  • EMSCRIPTEN: Fix Emscripten sleep function/macro
  • EMSCRIPTEN/RWEBAUDIO: Fix RWebAudioInit race condition
  • EMSCRIPTEN/OPENAL: Make openal default audio driver
  • FFMPEG: Fix RetroArch fails to restart streaming when video re-inits and instead starts recording
  • FRAMESKIP: Use refresh rate instead of core fps for frameskip timing
  • INPUT: Combo hold + ‘enable_hotkey’ correction. Fixed issue with having menu toggle hold combo in different button than ‘enable_hotkey’, which caused ‘enable_hotkey’ to also act as menu toggle if held long enough, and simplified and unified duplicate code in start+select holds to a single function.
  • INPUT: input_keyboard_event: Don’t check hotkey binds when device is RETRO_DEVICE_POINTER
  • INPUT: Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
  • INPUT: input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
  • INPUT: Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
  • INPUT: Remember currently set keyboard mapping bits during same config read, because otherwise customized keybinds can get cleared out of the bits on the next iteration, causing keyboard events to get passed to the core when they should get blocked.
  • INPUT/AUTOCONFIG: Reinit after updating autoconf profiles
  • INPUT/LINUX/UDEV: Log mouse devices in info level
  • INPUT/LINUX/UDEV: First working version of udev driver with touchscreen support and gestures.
  • INPUT/WAYLAND: Add wayland to input driver list
  • INPUT/MENU: move port X binds into retropad binds submenu and add appropriate help text and sublabels to discourage people from messing around in there unnecessarily
  • INPUT/MENU: Add menu icons to ‘RetroPad Binds’
  • INPUT/MENU/OSK: Allow more keyboard actions with menu osk
  • INPUT/REMAP: Remap label fix when no autoconf profile active
  • INPUT/REMAP: Add ‘Save As’ option for remaps and overrides
  • INPUT/OVERLAY: Add overlay parameter to control x/y separation in auto-scale mode
  • INPUT/OVERLAY: Revive/rewrite Keyboard Overlay and OSK Toggle. Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
  • INPUT/OVERLAY: Overlay Caching. Adds overlay_cache_ptr to keep a disabled overlay in memory when it’s expected to be shown again. Most input_overlay_deinit calls are replaced with input_overlay_unload, which caches the overlay unless initing/deiniting core or disabling overlays. Loading a cached overlay is done as a swap, intended for osk_toggle.
  • INPUT/OVERLAY: Add input_overlay_check_mouse_cursor() to preserve show/hide mouse behavior
  • INPUT/OVERLAY: Don’t apply input_overlay_show_mouse_cursor in windowed mode (controlled by mouse grab only)
  • INPUT/REMAPPING: Stop always reseting to defaults on remap delete
  • INPUT/SDL: Fix rumble on PS4/PS5 controllers connected via bluetooth
  • IOS: JIT support in iOS
  • IOS: Use AltKit to try to enable JIT on iOS
  • IOS: Fix thumbnails in history on iOS
  • IOS: Enable option to rumble iOS device instead of controller
  • IOS: Fix including audio/video filters on iOS
  • IOS: Haptic feedback for overlay on iOS
  • IOS: On iOS, stop/start audio on interruptions
  • IOS: Add accelerometer and gyroscope sensors to iOS
  • IOS: iOS needs to targets 13 due to some keyboard emulation, but tvOS does not
  • IOS/TVOS: Rework JIT availability checks
  • IOS/TVOS: When updating playlist with detected core path, used resolved core path
  • IOS/TVOS: Implement memory queries on iOS/tvOS
  • IOS/TVOS: Netplay discovery through bonjour/mdns
  • IOS/TVOS: Improve some log formatting on iOS/tvOS
  • IOS/TVOS: Preliminary MetricKit support on iOS/tvOS
  • TVOS: Fix analog stick handling after adding Siri remote tap support
  • TVOS: Also handle tap events on tvOS
  • TVOS: Back up retroarch.cfg to NSUserDefaults on tvOS.
  • TVOS: tvOS has its own beautiful screensavers and I would like them
  • TVOS: tvOS Siri remote handling
  • TVOS: Fix accidental left/right keypresses on tvOS
  • TVOS/CONFIG: Avoid a crash if there is no backed up config file on tvOS It’s not really usable as a game controller, but it is good for going through the menu as a simple LRUD. This also adds better support for names of mFI controllers, as well as being able to do the expected tvOS behavior of “backing out” of the app.
  • TVOS: AltKit support for tvOS
  • INTL: Fix language detection in Canada to English
  • LANGEXTRA: Enable language autodetect for all builds with LANGEXTRA
  • LIBRETRO: Add new context hardware render enums – enables autodetection of DX12 for PS2 core
  • LIBRETRO: Add API to check JIT availability on iOS
  • LIBRETRO: Allow RETRO_ENVIRONMENT_SET_MEMORY_MAPS also after core startup. Change the comment in libretro.h about the removed limit and handle the environment call during core runtime in RetroArch.
  • LIBRETRO/MICROPHONE: Add new API for microphone support.
  • LIBRETRO: Add new API for querying the device’s power state.
  • LIBRETRO/VFS: Rewrite retro_vfs_file_remove_impl
  • LINUX: Input driver fix 8+ joypads. It was reported that controllers beyond 8 worked only partially (analogs yes, but not buttons), and the found fix was also confirmed.
  • MIDI: Show MIDI output first
  • MENU: Reorganize ‘Saving’ menu
  • MENU: Start directory browsing from current value
  • MENU: Fix menu toggle combo hold with same ‘enable_hotkey’
  • MENU: Add menu scroll home+end actions
  • MENU: Move ‘systemfiles_in_content_dir’ from Saving to Core
  • MENU: Menu navigation acceleration adjustments
  • MENU: Audio synchronization menu cleanup
  • MENU: Menu value label cleanup
  • MENU: Show playlist history/favorites icons by default
  • MENU: Remove advanced option flag from video rotation + orientation
  • MENU: Combine audio resampler menu with audio output menu
  • MENU: Microphone menu cleanup
  • MENU: Add missing menu visibility option for content dir override
  • MENU: Fix menu refresh in action_ok_network
  • MENU: Video settings menu cleanup
  • MENU: Try to declutter Quick Menu
  • MENU: Change network port menu options to ‘allow_input’ mode
  • MENU: Preselect current core in “Set Core Assocation” menu for more carefree usage
  • MENU: Focus back to “Set Core Association” item after returning from the menu instead of first item
  • MENU: Replaced hack fix for focusing the first item after returning from core suggestion “Run” menu after association reset
  • MENU: Fixed setting core association in history/favorites after resetting it and running without setting
  • MENU: Relocate playlist manager core association options to prevent accidental resets with Start
  • MENU: Fraction setting wraparound rounding correction
  • MENU: Add more missing sublabels
  • MENU: ‘Updater Settings’ relocation
  • MENU: Search box usability improvements
  • MENU/RGUI: Implement ‘Remember Selection’ option
  • MENU/RGUI: Fix savestate thumbnail fullscreen cancel action
  • MENU/RGUI: Fix and add toggle for playlist thumbnails
  • MENU/OZONE: Update Dracula theme
  • MENU/OZONE: Return to sidebar from playlist manage quick access
  • MENU/OZONE: Sidebar multiline scrolling
  • MENU/OZONE: Avoid crash if ozone sidebar_index_size is 0
  • MENU/OZONE: Prevent metadata and footer overlap
  • MENU/OZONE: Sublabel width tweak
  • MENU/OZONE: Mouse hover selection fix
  • MENU/XMB: Message/help box adjustments
  • MENU/XMB: XMB menu playlist index bugfix
  • MENU/XMB: Playlist label limit fixes
  • MENU/XMB: Prevent playlist label truncating long items even when right thumbnail is not enabled/visible
  • MENU/XMB: Prevent playlist label length resetting to full width on every item change while thumbnail is pending
  • MENU/XMB: Stop showing playlist entry index outside of playlists
  • MENU/XMB: Fix menu focus issue when returning from “Set Core Association” if playlist index is greater than the previous menu
  • MENU/EXPLORE: Prevent flashing when browsing fullscreen thumbnails
  • MENU/EXPLORE: Match label ticker length behavior with playlists
  • MENU/SOUNDS: Fix certain audio drivers from hanging when menu pause is enabled with menu sounds
  • MENU/SOUNDS: Fix menu sounds stopping after fullscreen toggle / video reinit
  • MENU/QT/WIMP: Cleanup Desktop Menu welcome text
  • MENU/OVERLAYS: Reorder overlay menu
  • MICROPHONE: Add support for microphones.
  • MICROPHONE/ALSA: Add alsa and alsathread microphone drivers.
  • MICROPHONE/SDL: Add sdl2 microphone driver.
  • MICROPHONE/WASAPI: Add wasapi microphone driver.
  • MOBILE: On mobile in portrait mode, don’t override custom viewport
  • NETWORKING: Enhance netpacket interface
  • NETWORKING/NETPLAY: Enable core host to refuse connecting new players to limit the number of connected players
  • NETWORKING/NETPLAY: Enable a core to flush outgoing packets and read incoming packets without waiting for the next frame (can be used for lower latency or blocking reads)
  • OPENDINGUX/RG350: Enable networking for RG350
  • OPENGL/WAYLAND: Add frame callback after egl_swap_buffers to improve latency when max_swapchain <= 2
  • OSD/STATISTICS: Show current video + audio drivers in statistics
  • OSD/STATISTICS: Ensure statistics text is aligned left
  • OSX/MACOS: Fix steam OSX core path
  • OSX/MACOS: Add HAVE_STDIN_CMD support
  • OSX/MACOS: fix mouse grab in windowed mode
  • OSX/MACOS/IOS/TVOS: Enable SSL in macos/ios/tvos builds
  • PLAYLIST: Change default playlist last played time format
  • PS3/PSL1GHT: Add overlay support
  • RUNLOOP: Don’t count frames while paused
  • SERENITYOS: Add SerenityOS to the list of supported operating systems
  • SCANNER: Improve scanner console output
  • SCANNER: More scanner console output coloring
  • SCANNER: Improve CLI scan console output
  • SCANNER: Add content import/scan via CLI
  • SCANNER/PS1: Serial extraction is now considered a failure if PSX.EXE is found, allowing CRC fallback and actually fixing the game scanning
  • VIDEO: Correct rotated core provided aspect ratio
  • VIDEO: Minor adjustments to refresh rate switch behavior
  • VIDEO: Fix windowed viewport with libretro rotation
  • VIDEO/SDL2: Use “nearest” scaling in menus
  • TASKS: Fix corrupt task progress percentage
  • XVIDEO/MENU: Add menu support to xvideo gfx driver, making it usable
  • UWP: Fix modifier keys ( shift, ctrl, alt ) as well as F10 not being detected on the UWP platform
  • VULKAN: Ignore Fast-Forward Frameskip option
  • VULKAN/KHR_DISPLAY: Support screen refresh rate with Vulkan KHR_Display context
  • WIN32: Increase maximum window limit
  • WIN32/WINDOWSXP/MSVC2010: Fix invisible menu display
  • WAYLAND: Remove splash screen
  • WAYLAND: Check for pointer before locking it
  • WAYLAND: Add mouse grab/lock functionality
  • WAYLAND: Get system wayland-protocols path via pkg-config