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[-] furzegulo@lemmy.dbzer0.com 19 points 2 days ago

the gimp nightly builds seem to be pretty stable now. if you want to try out the latest and greatest features, you can easily install them with flatpak.

[-] furzegulo@lemmy.dbzer0.com 10 points 2 days ago

indeed! a few years ago i finally bit the bullet and decided to learn how use gimp with his tutorials and i haven't missed photoshop since.

167

In this video, I provide an overview of the 5 best or most exciting features coming to the highly-anticipated GIMP 3.0 release! These are my 5 favorite new features coming to GIMP 3.0, including non-destructive editing, smart guides, and CMYK support.

[-] furzegulo@lemmy.dbzer0.com 9 points 2 days ago

fedora maybe?

[-] furzegulo@lemmy.dbzer0.com 17 points 6 days ago

rot in piss and burn in hell

[-] furzegulo@lemmy.dbzer0.com 57 points 2 weeks ago

please stop. just fucking stop shoving this shit into everything.

28

Google researchers had their AI "make" a Doom level, and now they're claiming they have a game engine. It is arrogant nonsense, and it only proves how desperate they are to take jobs away from every type of creator they can.

It's particularly offensive to do this with Doom, since making maps for that game is a particular art form, and individual creators are regarded very highly. To traipse into their scene and claim you can do it automatically is just... it's just disgusting.

#Doom #AI #Google #Techbo #GameDesign #GameDev #JimSterling #Jimquisition #StephanieSterling #Games #Gaming #Videogames

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The isos with Cosmic alpha are now downloadable from system76's site!

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Fixed a bug that caused widespread crashing with Xwayland games.
Fixed a race condition involving modeset ownership which could lead to flip event timeout errors when enabling the 'fbdev' kernel module parameter in nvidia-drm.
Fixed a regression that caused nvidia-powerd to exit when nvidia-dbus.conf was not present in the /etc/dbus-1/system.d/ directory.
Fixed a bug that could cause memory corruption while handling ACPI events on some notebooks.
Fixed a bug that could cause external displays to become frozen until the next modeset when using PRIME Display Offloading with the NVIDIA dGPU acting as the display offload sink.
[-] furzegulo@lemmy.dbzer0.com 69 points 3 months ago

i don't wanna see another ad on the web in my life, so i'll just keep on using ublock.

[-] furzegulo@lemmy.dbzer0.com 109 points 4 months ago

once again greta is right

[-] furzegulo@lemmy.dbzer0.com 81 points 4 months ago

i'm fine with this nor do i have a problem with systemd in genereal

[-] furzegulo@lemmy.dbzer0.com 97 points 7 months ago

fuck crypto shit ffs

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submitted 9 months ago by furzegulo@lemmy.dbzer0.com to c/linux@lemmy.ml

Friday's release of Wine 8.22 is expected to be the last bi-weekly feature release before shifting focus to the code freeze and making Wine 9.0 ready for release in early 2024. It's coming down to the finish line how much more Wine Wayland driver functionality will be merged in time.

A few days ago Wine Wayland's Vulkan support evolved into a usable state while today "part 11" of the Wine Wayland enablement was merged. This 11th set of Wine Wayland driver patches is for mouselook support, including wiring up ClipCursor and relative motion events. The relative mouse cursor support in particular is important for first person shooters and other games.

More details on this latest Wine Wayland code to be merged upstream can be found via this MR. As with the other Wine Wayland work, it's being carried out by Collabora's Alexandros Frantzis.

Opened today is also another merge request for the Wine Wayland driver with that change-set intended to apply surface configuration during Vulkan presentation. This fixes some games running that they resize the area as they become full-screen.

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submitted 10 months ago by furzegulo@lemmy.dbzer0.com to c/linux@lemmy.ml

WINE The third and final part of the Vulkan enablement code for allowing Vulkan API graphics use within the Wine Wayland driver has been merged to Wine Git.

There's been Vulkan support being worked on for Wine Wayland that was split into three sets of patches. The final portion of this work by Collabora's Alexandros Frantzis has now been merged -- meaning Vulkan use by Windows software (or going Direct3D to Vulkan) running on Linux within a Wayland native environment is now do-able.

However, mouse not all games will be working properly yet until additional mouse functionality is implemented:

"With this MR you can start enjoying some of your games with the Wayland driver (either directly with Vulkan or with a D3D->Vulkan translation). Please note, however, that we don't currently support what's needed for mouselook (you will currently get erratic view movement), so most first-person 3D games are not playable yet."

See the merge for more details. With the Wine 9.0 feature freeze quickly approaching it remains to be seen if any more of the Wine Wayland code will make it in time for this next stable Wine release due out in early 2024.

[-] furzegulo@lemmy.dbzer0.com 71 points 10 months ago

well i for one ain't paying shit to google, nor am i watching any ads 👍

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furzegulo

joined 1 year ago