this post was submitted on 18 Jun 2024
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When the HTC Vive and Oculus Rift first came out, the rift didn’t yet have full-room support. You had to sit facing the base station and use a video game controller. Meanwhile, on Vive, you could stand up, walk around, and manipulate the world with two tracked remotes.
One pro-con comparison I read at the time actually listed needing to walk around the room as a con against HTC. That is the whole point of VR.
I think the core issue is that every piece of new technology so far has helped us get lazier. People used to walk around an office, then they sat at a computer, now they carry their computer with them and do things from the couch.
Nobody wants to get up to do things if they can avoid it, and that’s the only real benefit VR/AR provides.
Issue is that if I remember correctly the vive was an outside-in concept that required base stations to be setup. So you lose the cable, but are still bound by location. And importantly also needs a pc aswell. So still far away from standalone.
But I think VR/AR could make us lazier:
For VR the promise is immersion. You get to experience a concert, sport event, unique experience or exotic place from your own living room. And for many of that it is just fine to sit on a couch and still have a benefit from the technology.
For AR i think it's a bit more productivity focused. For example less need to train personel, if you can project every instruction into their field of view.
But that wasn't the complaint levied. They were literally complaining about needing to walk around.
But everyone knows the people watching at home on traditional 2D TV get the best view. Zooms on the players/performers, slow-mo recap, etc. I can't imagine the nausea of having your entire field of view warped across the court to see every special angle. Not to mention, until whatever VR app has a plug in for every thing you'd want to do on your phone while you're watching the game, you're stuck paying 100% of your attention to the sport.
Hell, even the people at the concert or sporting event spend half their time on their phone.
Isn't that the big difference with Apple's visionOS vs the other VR headsets? It's basically iPadOS, where you can run multiple apps at the same time and move windows around, without anything needing to know what else is going on, and everything uses the standard window and widgets toolkits. Unlike the Meta Quest, which is basically SteamOS where you're switching between Unity games that take over the whole device and they all have to re-invent the world with slightly different controls and everything.
If you are really super deep into the ecosystem and the AR pass through is that good, then I can see it working. On Oculus, I often find myself peering through the gap by my nose to see whatever notification or whatnot on my phone. Apple Vision can fix that.
Though you still have to contend with the comfort factor. It’s a lot to wear on your face when you’re supposed to be casually enjoying content for hours at a time. Heaven forbid you care about how your hair looks.