this post was submitted on 24 Feb 2025
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[–] otp@sh.itjust.works -3 points 2 days ago (1 children)

One of my favourite games used procedural generation to create game "art", "assets", and "maps".

That could conceivably be called (or enhanced by) ML today, which could conceivably be called AI today.

But even in modern games, I'm not opposed to mindful usage of AI in games. I don't understand why you're trying to speak for everyone (by saying "people") when you're talking to someone who doesn't share your view.

This is like those stupid "non-GMO" stickers. Yes, GMOs are being abused by Monsanto (and probably other corporations like them). No, that doesn't mean that GMOs are bad in all cases.

[–] finitebanjo@lemmy.world 5 points 2 days ago (1 children)

I think the sort of generative AI referred to is something that trains on data to approximate results, which consumes vast amounts more power.